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jeffbeck
Joined: 19 May 2010 Posts: 2
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Posted: Sat May 22, 2010 10:46 pm Post subject: Might & Magic III working? |
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Hello!
I'm trying for hours now to get my fave game working..
Look:
What could I do? I tried with Oerg's and Tomy's software (DreamWriter), enabled SRAM slots etc...
EDIT: you may wonder, this is an emulator screenshot, yes it is. because it WAS the same with emulator, I tried another .bin and it worked then in emulator, but NOT on real console. |
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Oerg
Joined: 12 May 2007 Posts: 78
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Posted: Fri May 28, 2010 8:19 am Post subject: |
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Hello,
I am going to check later today if I can reproduce the issue.
Cheers,
Eric |
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Oerg
Joined: 12 May 2007 Posts: 78
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Posted: Fri May 28, 2010 2:33 pm Post subject: |
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Okay, I've tried running it. No luck. I am currently trying to crack the copy protection using ucon64.
EDIT: Damn.
Attempting crack...
Wrote backup to: Might and Magic III - Isles of Terra (U) [h1C].bak
Found 0 patterns |
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Chilly Willy
Joined: 08 Feb 2009 Posts: 174
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Posted: Sun May 30, 2010 12:24 am Post subject: |
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You need to use Might and Magic III - Isles of Terra (U) [x].bin as the others have the sram code hacked out. The [x] version seems to work fine with sram.
By the way, I found that by checking the sram code, starting by locating the error string, then tracing back. Turns out the sram read/write code is
($1E,A5) = $98C6A = read sram
($24,A5) = $98C36 = write sram
The SRAM is in the normal location: $200000.
Only the [x] version of the rom had the read/write code intact. |
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