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NEOGEO I/O for MGD2

 
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kazmat



Joined: 18 Apr 2005
Posts: 122

PostPosted: Mon Oct 08, 2007 2:06 pm    Post subject: NEOGEO I/O for MGD2 Reply with quote

Recently I got NEOGEO I/O for MGD2.

But I can't understand to write MULTI-GD file for NEOGEO.

I will try to load fatal fury MGD2 dump.

524,288 n058001a.038
524,288 n058001a.03c
524,288 n058001a.1f8
524,288 n058001a.1fc
131,072 n058001a.378
131,072 n058001a.4f8
524,288 n058001a.538
524,288 n058001a.53c
524,288 n058001a.638
524,288 n058001a.63c
524,288 n058001b.1f8
524,288 n058001b.1fc
524,288 n058001b.538
524,288 n058001b.53c
524,288 n058001b.638
524,288 n058001b.63c

Please help !
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Thall



Joined: 29 Mar 2007
Posts: 79

PostPosted: Tue Oct 09, 2007 9:08 am    Post subject: Reply with quote

Where did you get the roms in MGD2 format, i can't find em anywhere?
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kazmat



Joined: 18 Apr 2005
Posts: 122

PostPosted: Tue Oct 09, 2007 11:10 am    Post subject: Reply with quote

I got them from Mame roms for GP2X.
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Tue Oct 09, 2007 3:26 pm    Post subject: Reply with quote

I would help you if I had a Neo I/O *ahem* :P
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Henning



Joined: 18 Dec 2007
Posts: 32

PostPosted: Wed Dec 19, 2007 6:23 pm    Post subject: Reply with quote

any new infos about running neo-geo games on the mgd2? same problem here, cant get it to work Sad
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Wed Dec 19, 2007 8:19 pm    Post subject: Reply with quote

I'm sure I can get it to work. Don't buy what you can't use Twisted Evil
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Henning



Joined: 18 Dec 2007
Posts: 32

PostPosted: Wed Dec 19, 2007 11:44 pm    Post subject: Reply with quote

the strange thing is that there seems to be no manual for that thing. did bung really sold it without it???
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madman



Joined: 07 Jul 2006
Posts: 598

PostPosted: Thu Dec 20, 2007 12:03 am    Post subject: Reply with quote

There's manuals, but they aren't specific to adapters. You would basically go to a shop, buy your Neo Geo game on floppies and put them in in order. No downloading ROMs off the net and hoping they're in the proper format.
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Trenton_net



Joined: 29 Jun 2006
Posts: 233

PostPosted: Thu Dec 20, 2007 7:08 pm    Post subject: Reply with quote

I agree with what has been said. You’re looking at it from a modern North-America end user perspective. Back in the day (At least in China, HK, Taiwan), you didn’t get extensive manuals outlining how file formats were hacked, or how to create your own images. All you got was a general use document and your games ether came from:

Direct dump of a cart via in-system menu.
Purchased from a game catalog via serial number.

In practical terms, you never needed to do any of the work. It was all pre-done for you. Thats partially why copiers started format "wars" trying to make competitors copiers unable to read your disks, while making your copier able to read everyone elses. At the root level, consumers never needed to care about native formats, as it just "had to work". But from a company side, they try hard to make it seem like their product works better than another. I think eventually people just gave up and stared supporting the major three or so formats.
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Thu Dec 20, 2007 11:45 pm    Post subject: Reply with quote

anyone in this thread know where to get a neo geo mgd2 adaptor with the necessary max memory?
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rbudrick



Joined: 26 Mar 2004
Posts: 373

PostPosted: Fri Dec 21, 2007 6:39 pm    Post subject: Reply with quote

Better yet, can anyone clone this adapter? It's rare as hell.

-Rob
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Fri Dec 21, 2007 6:59 pm    Post subject: Reply with quote

No way, it's apparently got 9 custom chips by Bung. I have yet to see PCB scans though (and I would really like to since with them I think I can positively determine which games it can play.)

I have been back to studying Neo cartridges and I've got a lot of the standard cartridges worked out. I know how to clone the very first MVS games, almost how to convert MVS to AES (I'm doing testing right now), and almost know how to make all standard games until ~1998 (need to do testing on 2 chips, but I know 90% of how they work). After 1998 many games have encryption and/or custom bankswitching and/or copy protection schemes which can be dealt with once normal games are playable.
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Sat Dec 22, 2007 12:32 am    Post subject: Reply with quote

kyuusaku wrote:
No way, it's apparently got 9 custom chips by Bung. I have yet to see PCB scans though (and I would really like to since with them I think I can positively determine which games it can play.)

I have been back to studying Neo cartridges and I've got a lot of the standard cartridges worked out. I know how to clone the very first MVS games, almost how to convert MVS to AES (I'm doing testing right now), and almost know how to make all standard games until ~1998 (need to do testing on 2 chips, but I know 90% of how they work). After 1998 many games have encryption and/or custom bankswitching and/or copy protection schemes which can be dealt with once normal games are playable.


good job, as always, kyuusaku. It's just too bad that a some sort of dummy cartridge can't be tethered to a PC and the PC emulates the custom chips and takes care of the encryption. Sort of a software/hardware combo emulator.
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