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Access violation at adress 004CDF90 in module 'MDMTLK.exe'
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Tue Oct 23, 2007 7:27 am    Post subject: Access violation at adress 004CDF90 in module 'MDMTLK.exe' Reply with quote

I get this error when trying to add games to the transfer queue. Not all games do this but some games (Castlevania Bloodlines for example) do this.

Does anyone know what this error is and how to correct it? I am running DreamWriter v2.1 and my OS is Windows XP (parallel port set to EPP). I have the 64mb version of the Genesis flash cart.

thanks
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MrCheese



Joined: 07 Sep 2007
Posts: 103

PostPosted: Tue Oct 23, 2007 11:27 am    Post subject: Reply with quote

Are you logged into XP as Administrator?
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Tue Oct 23, 2007 8:39 pm    Post subject: Reply with quote

MrCheese wrote:
Are you logged into XP as Administrator?


I don't have to log in at all but I know I have admistrator priviledges but that's beside the point since some games don't do this while others do
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Fri Oct 26, 2007 4:17 am    Post subject: Reply with quote

anyone?
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Fri Oct 26, 2007 2:08 pm    Post subject: Reply with quote

Logic suggests that if this only happens with particular games, it's a problem with DreamWriter (it's accessing memory it shouldn't) and likely has something to do with the processing of the internal Sega header. Maybe you should stick to homebrew heh
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Fri Oct 26, 2007 6:47 pm    Post subject: Reply with quote

kyuusaku wrote:
Logic suggests that if this only happens with particular games, it's a problem with DreamWriter (it's accessing memory it shouldn't) and likely has something to do with the processing of the internal Sega header. Maybe you should stick to homebrew heh


but is there a fix for this? That's the most important question, because I am sure this has happened to others (saw a post on this before, but no concrete answer or fix)
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Fri Oct 26, 2007 10:19 pm    Post subject: Reply with quote

The only real fix is to debug the program yourself or try to get someone else to. In the meantime, assuming that ONLY specific games cause this issue and that it isn't your setup, you could compare the header to another working game's (of the same size) and determine what's crashing DreamWriter and fix the ROM. I wonder why more people aren't having this problem. Have you tried another version of DreamWriter? That should be step one.
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Sat Oct 27, 2007 2:18 am    Post subject: Reply with quote

I tried previous versions but still have that error
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Sat Oct 27, 2007 3:53 am    Post subject: Reply with quote

By the way, I tried flashing the cart with the same game on a Windows 98 PC and I still get the same error. Tried with versions 1.6 and 2.1
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Sat Oct 27, 2007 4:10 am    Post subject: FINALLY FIXED WITH UCON64 (in Windows 98)! Reply with quote

Ok, I was never able to get Ucon64 to work with the MD-PRO in XP, but trying it out with a Windows 98 PC, I finally got some of those problem games to transfer.

no more Access violation at adress 004CDF90 in module 'MDMTLK.exe'
error!
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Wed Oct 31, 2007 1:54 am    Post subject: Reply with quote

Anyone know how to get rid of this error? I have had enough of trying to get ucon64 to work correctly in XP
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Wed Oct 31, 2007 2:13 am    Post subject: Reply with quote

uCON64 works perfectly fine in XP, if you follow the directions exactly you shouldn't have any problems.
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Wed Oct 31, 2007 3:32 am    Post subject: Reply with quote

kyuusaku wrote:
uCON64 works perfectly fine in XP, if you follow the directions exactly you shouldn't have any problems.


there really should be a step by step to get it to work in XP. I have spent litterally hours trying to get it to work in XP
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MrCheese



Joined: 07 Sep 2007
Posts: 103

PostPosted: Wed Oct 31, 2007 1:23 pm    Post subject: Reply with quote

Maybe you can contribute by writing one?
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RGB_Gamer



Joined: 01 Oct 2007
Posts: 879

PostPosted: Wed Oct 31, 2007 8:04 pm    Post subject: Reply with quote

MrCheese wrote:
Maybe you can contribute by writing one?


kind of hard to do since I still haven't figured it out myself
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