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New turbo duo codes! i will keep adding here
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Mon May 09, 2005 6:26 am    Post subject: Reply with quote

Cheats for System Card 3? Huh?
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acem77



Joined: 25 Jul 2003
Posts: 178
Location: usa,ohio

PostPosted: Mon May 09, 2005 6:37 am    Post subject: Lords of thunder Reply with quote

Lords of thunder


"SYSCARD3.PCE" use this rom
some gfx may be messed up. not much from what i can tell.

infinite health FFC689:F1
max main weapon FFC687:F1
infinite special FFC689:03

all cd rom games you add the codes to the syscard file then the duo will load from that with the cheats Smile
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acem77



Joined: 25 Jul 2003
Posts: 178
Location: usa,ohio

PostPosted: Mon May 09, 2005 7:08 am    Post subject: Reply with quote

Gate of Thunder

"SYSCARD3.PCE" use this rom
some gfx may be messed up.


infinite lives FF0681:03

this game is very buggy with the cheat.
some times the stages will not load right you will just hear the music...
it is very random. i dont know why it does this.....

FFCXXX seems to work with most games but some need ff0XXX.

got my turbo duo working on my HD dlp tvs vga port with the help of a rgb amp and a sync separator circuit. love the pixel perfect video Smile
got me in the mood again to play my duo and make some cheats.


Last edited by acem77 on Thu May 12, 2005 9:46 pm; edited 1 time in total
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Mon May 09, 2005 6:29 pm    Post subject: Reply with quote

Just was confused about the lack of game title :) With what are you finding the cheats BTW?
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acem77



Joined: 25 Jul 2003
Posts: 178
Location: usa,ohio

PostPosted: Mon May 09, 2005 8:09 pm    Post subject: Reply with quote

i use hugo on my xbox. it is not that easy to make a cheats with the pc ver of hugo.

i am bugging the creator of magic engine to make a cheat search in their next ver.

i am not a programmer. i cant see it being too hard.
the first few emulators on xbox for many systems had cheat search engines. most of the values will work on the real system and action replay.



to make cheats in the rom permanent you will need to disassembly the rom and no op the right value/register.
To help some how you would need a debug program to set a break point at the ram value to help you find the needed rom value(s)

Well that is how I make trainers for xbox games. .net+xbox debug bios, dash and sdk
.net is the debugger.
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DjoeN



Joined: 08 Apr 2004
Posts: 186
Location: Belgium, West-Vlaanderen

PostPosted: Tue May 10, 2005 8:49 am    Post subject: Reply with quote

Smile i don't use my pc engine much atm but it's always nice to see ppl still enjoying it and making athr ppl happy with codes Wink

Appreciate it man, thx

_________________
He, who controls the spice, Controls the UNIVERSE
FATHER! The sleeper has awaken!!!
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Tue May 10, 2005 7:23 pm    Post subject: Reply with quote

I would love a debugger in Magic Engine too, it would be 1.0's greatest accomplishment. Hehe, I've used a breakpoint or two, I just didn't know that there were any resources out there for PCE developers.

So you make Xbox trainers? Any public ones you wouldn't mind disclosing so that I may check them out eventually? :D
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acem77



Joined: 25 Jul 2003
Posts: 178
Location: usa,ohio

PostPosted: Thu May 12, 2005 9:44 pm    Post subject: Reply with quote

i made a trainer +6 trainer for steel battalion
and +1 for the classic hang in shenmue 2


not many i did it mainly for steel battalion.
almost know one has the game cuz the mega big ass controller that it needs.


http://forums.maxconsole.net/showthread.php?s=70f4575bff79b2e498e1fe0140471d40&threadid=5390

http://forums.maxconsole.net/showthread.php?s=70f4575bff79b2e498e1fe0140471d40&threadid=5391

http://www.steelbattalion.org
people here gave me an over all hard time for the trainer.
snobs... Razz they are too good to cheat....
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Tongueman



Joined: 12 Dec 2003
Posts: 39
Location: Japan

PostPosted: Wed Jan 18, 2006 5:10 pm    Post subject: More Aldynes codes Reply with quote

Hi, folks. I finally got a PCE-Pro, so here come some more codes for Aldynes (SGX):

adjust speed: FFCF98:00-05
no. of "options": FFD068:00-04
weapon power (on pick-up): FFD2D8:00-04
weapon type: FFD3A8: 00 = none, 02 = laser, 04 = spread shot, 06 = fire wave, 08 = vertical shot
and finally...
starting stage: FFC09F: 00 = 1-1, 02 = 1-2, 04 = 1-3
06 = 2-1, 08 = 2-2, 0A = 2-3
0C = 3-1, 0E = 3-2, 10 = 3-3
12 = 4-1, 14 = 4-2, 16 = 4-3
18 = 5-1, 1A = 5-2, 1C = 5-3
1E = 6-1, 20 = 6-2, 22 = 6-3
24 = 7-1, 26 = 7-2
be sure to turn off the code function after starting your stage.

No invincibility codes, but this is the closest thing. Enjoy!
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Tongueman



Joined: 12 Dec 2003
Posts: 39
Location: Japan

PostPosted: Mon Jan 23, 2006 2:30 pm    Post subject: Daimakaimura (SGX) codes Reply with quote

Hi, folks, here are plenty of codes for the best game on the Supergrafx - Ghouls 'n Ghosts!

infinite lives: FFCB5B:05
untouchable after 1 hit: FFCAE8:60
invincible: FFCB58:01
Arthur's appearance: FFCB5A: 00=old man, 01=in underwear, 02=silver armour, 03=gold armour
can use magic: FFCB16:01
infinite time: FFCCDA:59
keep weapon: FFCB74: 00=lance, 01=dagger, 02= napalm, 03=sword, 04=axe, 05=disk, 06=psycho cannon
stage select: FFCB76: 00=stage 1, 01=stage 2, 03=stage3, 05=stage 4, 07=stage 5, 09=Lucifer
Turn off the function after starting your stage.

Enjoy!
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Tongueman



Joined: 12 Dec 2003
Posts: 39
Location: Japan

PostPosted: Mon Jan 23, 2006 2:34 pm    Post subject: GranZort (SGX) codes Reply with quote

Here are codes for GranZort (SGX):

weapon power: FFC37F:03
infinite magic power: FFC375:70
invincible (but can't transform-turn off the code switch when you want to transform) FFC381:01
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Tongueman



Joined: 12 Dec 2003
Posts: 39
Location: Japan

PostPosted: Mon Jan 23, 2006 2:35 pm    Post subject: Magical Chase Reply with quote

one more code tonight, for Magical Chase (U/J)!

Infinite life: FF2E40:10
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acem77



Joined: 25 Jul 2003
Posts: 178
Location: usa,ohio

PostPosted: Thu Jan 26, 2006 2:17 pm    Post subject: Reply with quote

forgotten Worlds
infinite health ffc032:40

Ys Book 1&2
infinite health ffc43:ff
255 experience points per kill ffabb:ff
255 money for every kill ffc41:ff
(may need to turn off codes some times when awarded experience or health)
finished the game again with the cheats what a great classic Smile

Final zone II
infinite health ffc760:1f

Samurai Ghost (U)
infinite health ff15c8:63
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acem77



Joined: 25 Jul 2003
Posts: 178
Location: usa,ohio

PostPosted: Thu Jan 26, 2006 2:20 pm    Post subject: Reply with quote

thanks for the new codes Tongueman.
what did you use to train the super grafx roms?
i used hugo on the xbox. if the roms run it is glitchy as hell.

any luck with 1941?
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Tongueman



Joined: 12 Dec 2003
Posts: 39
Location: Japan

PostPosted: Sat Jan 28, 2006 4:28 pm    Post subject: Reply with quote

It's a long story, but a long time ago after I got tired of HuGo (DOS)'s nearly useless cheat system, I devised a way to use Magic Engine savestates to find cheats.

There's a great program for Sega Master System/Game Gear Action Replay codes called "SMS-GG-SuperSearcher" that searches for cheats by comparing save states from various SMS emulators. What I did was write a script that takes the RAM out of an (uncompressed) Magic Engine savestate, and insert it into a SMS save state. Since both the SMS and PCE have 8k of RAM, they correspond well. SuperGrafx games are done similarly, but one Magic Engine save state of an SGX game is split into 4 SMS savestates. I wrote a script to automate this easily enough. So all I have to do is play in Magic Engine and save up to 4 savestates, and use the SMSGGSS to search through them. Not so difficult at all.

1941 (SGX) codes:

FFC820:06 - Infinite life & bombs
FFC80B:59 - Infinite weapon time
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