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Games over 32M with GD7
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rippin snare



Joined: 09 Sep 2003
Posts: 144

PostPosted: Thu Sep 25, 2003 9:56 pm    Post subject: Games over 32M with GD7 Reply with quote

does anyone here know how to use ucon64 to convert a file greater than 32M into a GD3 file? Any file under 32M works fine but tales of phantasia gives me an error saying file > 32M. Conversion not implemented.

can anyone help so I can try out this game?
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Floppzzon



Joined: 25 Sep 2003
Posts: 16

PostPosted: Fri Sep 26, 2003 5:41 am    Post subject: Reply with quote

Sorry... That game has a special chip.... =( (at least I think so)

Wont work on the SF7,

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Alla fuskar utom jag...
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Fri Sep 26, 2003 6:20 am    Post subject: Reply with quote

Tales of Phantasia does not have a special chip. If uCON64 is not splitting right you should try Insnest (or get the newest release of uCON64)
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rippin snare



Joined: 09 Sep 2003
Posts: 144

PostPosted: Fri Sep 26, 2003 4:44 pm    Post subject: Reply with quote

I have the latest version of ucon64. As well to that I am not trying to split the rom as I want to transfer it via parallel into the unit. The only part I am having trouble with is converting the .smc to GD3 format using ucon64. It says the rom is >32M therefore conversion not implemented.

Tales of phantasia is the only game I believe to be over 32M besides star ocean.
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dbjh



Joined: 02 Aug 2003
Posts: 167

PostPosted: Fri Sep 26, 2003 7:28 pm    Post subject: Reply with quote

rippin snare wrote:
I have the latest version of ucon64. As well to that I am not trying to split the rom as I want to transfer it via parallel into the unit. The only part I am having trouble with is converting the .smc to GD3 format using ucon64. It says the rom is >32M therefore conversion not implemented.

Like I asked in the other thread, what information does uCON64 display? If you post the output of uCON4 I can perhaps see what the problem is. Don't leave parts out or else I might miss crucial information.

rippin snare wrote:
Tales of phantasia is the only game I believe to be over 32M besides star ocean.

Daikaijuu Monogatari 2 and Tengai Makyou Zero (Far East of Eden Zero) are also larger than 32 Mbit. DM can be played on the GDSF7.
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rippin snare



Joined: 09 Sep 2003
Posts: 144

PostPosted: Fri Sep 26, 2003 7:34 pm    Post subject: Reply with quote

this is the exact message

ERROR: Normal ROM > 32 Mbit -- conversion not yet implemented

??
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dbjh



Joined: 02 Aug 2003
Posts: 167

PostPosted: Fri Sep 26, 2003 7:56 pm    Post subject: Reply with quote

I am referring to the ROM info :-)

I will reply to the other message here, because it is a bit annoying to conversate in two threads at once :-)

in the other thread rippin snare wrote:
awesome sounds great. By you saying you want ucon64 off your mind does this mean this is the last version?

No, but school has started again. And there are other things that need my attention.
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rippin snare



Joined: 09 Sep 2003
Posts: 144

PostPosted: Fri Sep 26, 2003 9:19 pm    Post subject: Reply with quote

following is everything cut n paste stylee!


uCON64 1.9.8-1 Win32 (Visual C++) 1999-2003
Uses code from various people. See 'developers.html' for more!
This may be freely redistributed under the terms of the GNU Public License

C:\SNES\top.smc

Super Com Pro/Super Magicom/SMC/Super Wild Card (1.6XC/2.7CC/2.8CC/DX/DX2)/SWC

000101b0 41 46 41 54 56 45 00 00 00 00 00 00 00 00 00 00 AFATVE..........
000101c0 54 6f 50 20 45 6e 67 6c 69 73 68 20 28 43 29 20 ToP English (C)
000101d0 44 65 4a 61 70 35 02 0d 03 00 33 00 b2 9f ff ff DeJap5....3.....

Super Nintendo Entertainment System/SNES/Super Famicom
ToP English (C) DeJap
Namco
Japan
6291456 Bytes (48.0000 Mb)

Padded: No
Interleaved/Swapped: No
Backup unit/emulator header: Yes, 512 Bytes
HiROM: Yes
Internal size: 64 Mb
ROM type: (2) ROM + Save RAM
ROM speed: 120ns (FastROM)
Save RAM: Yes, 8 kBytes
Version: 1.0
Checksum: Bad, 0x6440 (calculated) != 0xffff (internal)
Inverse checksum: Bad, 0x6440 + 0x9fb2 = 0x103f2 ~0xffff
Checksum (CRC32): 0x4aafa3ae
DAT info:
Super Nintendo Entertainment System/SNES/Super Famicom
Tales of Phantasia (J) [T+Eng1.2UpCase_DeJap]
Japan
6291456 Bytes (48.0000 Mb)
Flags: Translation
snes-even-better.dat (uCON64 1.9.8-SNES, 26/7/2003, SNES)
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dbjh



Joined: 02 Aug 2003
Posts: 167

PostPosted: Fri Sep 26, 2003 9:31 pm    Post subject: Reply with quote

rippin snare wrote:
following is everything cut n paste stylee!

Thanks. That made it clear. Use -erom when converting. So convert with a command like this:
Code:
ucon64 -gd3 -erom top.smc

Let me know if it works :-)
BTW good that you use a SNES DAT file.
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rippin snare



Joined: 09 Sep 2003
Posts: 144

PostPosted: Fri Sep 26, 2003 10:06 pm    Post subject: Reply with quote

ah sweet my friend!

It worked perfectly. I had no clue about the -erom. What exactly is that?

and yes I use the DAT file. I know you are always pushing for people to use that.

I am wondering what exactly that file is for however?

thanks again matey. I'm off to play this game now

=D
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rippin snare



Joined: 09 Sep 2003
Posts: 144

PostPosted: Fri Sep 26, 2003 10:11 pm    Post subject: Reply with quote

I never have had this answered either so while I'm on a role I'll as again.

What is the maximum cable length you can have in terms of connecting your PC to a GD7?

thanks
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dbjh



Joined: 02 Aug 2003
Posts: 167

PostPosted: Fri Sep 26, 2003 10:40 pm    Post subject: Reply with quote

rippin snare wrote:
ah sweet my friend!

It worked perfectly. I had no clue about the -erom. What exactly is that?

It tells uCON64 to handle the file as an "Extended" HiROM file. Extended HiROM games need to be handled differently compared to normal games.

rippin snare wrote:
and yes I use the DAT file. I know you are always pushing for people to use that.

Am I? :-) Well, it is in their own interest. By using a DAT file you have much more certainty about the game you are dealing with. You always need an external reference to be sure about the "identity" of a file.

rippin snare wrote:
I am wondering what exactly that file is for however?

To identify files.

rippin snare wrote:
thanks again matey. I'm off to play this game now

=D

You're welcome. Have fun :-)

rippin snare wrote:
I never have had this answered either so while I'm on a role I'll as again.

What is the maximum cable length you can have in terms of connecting your PC to a GD7?

I don't think the spec allows for cables much longer than 2 meters. However, I'm not a hardware expert so I might be wrong. I don't advise using a long cable while using the GDSF3 protocol to transfer games to your GDSF7. The GDSF3 is not very well designed which results in you knowing there was an error only every 8 Mbit. The GD also doesn't know about possible errors other than that some "control" bytes have incorrect values (which results in messages like "File size error"). Those control bytes are sent before every block of 8 Mbit.
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rippin snare



Joined: 09 Sep 2003
Posts: 144

PostPosted: Sat Sep 27, 2003 1:24 pm    Post subject: Reply with quote

yea I guess your right. My snes isnt that near to my comp so I bought a 20ft cable off ebay. IT didn't work and it kept dropping when the sf7 was splitting the rom. What a waste of money. Now I have this sightly 10 ft cable right across the flook =/. Oh well it works.

One last thing. Will ucon64 ever support success/ufo CD64 N64 backup unit?
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dbjh



Joined: 02 Aug 2003
Posts: 167

PostPosted: Sat Sep 27, 2003 10:37 pm    Post subject: Reply with quote

rippin snare wrote:
One last thing. Will ucon64 ever support success/ufo CD64 N64 backup unit?

Maybe. Some guy contacted Dirk about a CD64 library he had written for GNU/Linux. If the code would be integrated into uCON64 it would work on any platform supported by uCON64.
The bad news is that Dirk hasn't heard from that guy for more than a month.
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rippin snare



Joined: 09 Sep 2003
Posts: 144

PostPosted: Sun Sep 28, 2003 3:40 am    Post subject: Reply with quote

ah I see. Well... I am getting my hands on a CD64 soon. If there is anything I can test out please let me know.
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