King's Bounty.

 No.  Code  Effect
     1  R17A-R6V0  MASTER CODE--MUST BE ENTERED
Codes 2 thru 156 are good only when starting a new game.
     2  NWWT-EAFW  Start with days left at 100
     3  7CWT-EGFW  Start with days left at 1,000
     4  5WWT-ELFW  Start with days left at 1,500
     5  4CWT-ERFW  Start with days left at 2,000
     6  VCWT-FGFW  Start with days left at 5,000
     7  LCWT-FEM6  Start with leadership at 50 for Sir Crimsaun
     8  LCWT-E0X6  Start with leadership at 75 for Sir Crimsaun
     9  LCWT-F456  Start with leadership at 125 for Sir Crimsaun
   10  LCWT-FPD6  Start with leadership at 150 for Sir Crimsaun
   11  LCWT-EVX6  Start with leadership at 200 for Sir Crimsaun
   12  LCWT-FZ56  Start with leadership at 250 for Sir Crimsaun
   13  ACWT-EAET  Start with commission at 0 for Sir Crimsaun
   14  NWWT-EAET  Start with commission at 100 for Sir Crimsaun
   15  8WWT-ECET  Start with commission at 500 for Sir Crimsaun
   16  4CWT-ERET  Start with commission at 2,000 for Sir Crimsaun
   17  VCWT-FGET  Start with commission at 5,000 for Sir Crimsaun
   18  CCWT-ERNT  Start with commission at 10,000 for Sir Crimsaun
   19  ECWT-E6YT  Start with commission at 20,000 for Sir Crimsaun
   20  JCWT-F3ET  Start with commission at 40,000 for Sir Crimsaun
   21  7CWT-F56T  Start with commission at 65,000 for Sir Crimsaun
   22  ACWT-EAEJ  Start with gold at 0 for Sir Crimsaun
   23  7CWT-EGEJ  Start with gold at 1,000 for Sir Crimsaun
   24  1CWT-E0EJ  Start with gold at 3,000 for Sir Crimsaun
   25  VCWT-FGEJ  Start with gold at 5,000 for Sir Crimsaun
   26  ECWT-E6YJ  Start with gold at 20,000 for Sir Crimsaun
   27  JCWT-F3EJ  Start with gold at 40,000 for Sir Crimsaun
   28  7CWT-F56J  Start with gold at 65,000 for Sir Crimsaun
   29  ARWT-EAEA  Start with maximum spell capacity at 0 for Sir Crimsaun
   30  ARWT-ECEA  Start with maximum spell capacity at 1 for Sir Crimsaun
   31  ARWT-EJEA  Start with maximum spell capacity at 4 for Sir Crimsaun
   32  ARWT-EREA  Start with maximum spell capacity at 7 for Sir Crimsaun
   33  ARWT-EYEA  Start with maximum spell capacity at 10 for Sir Crimsaun
   34  ARWT-FJEA  Start with maximum spell capacity at 20 for Sir Crimsaun
   35  ARWT-FENA  Start with maximum spell capacity at 50 for Sir Crimsaun
   36  ARWT-EJ6A  Start with maximum spell capacity at 100 for Sir Crimsaun
   37  AGWT-EAEE  Start with spell power at 0 for Sir Crimsaun
   38  AGWT-EEEE  Start with spell power at 2 for Sir Crimsaun
   39  AGWT-EJEE  Start with spell power at 4 for Sir Crimsaun
   40  AGWT-EREE  Start with spell power at 7 for Sir Crimsaun
   41  AGWT-EYEE  Start with spell power at 10 for Sir Crimsaun
   42  AGWT-FJEE  Start with spell power at 20 for Sir Crimsaun
   43  AGWT-FENE  Start with spell power at 50 for Sir Crimsaun
   44  AGWT-EJ6E  Start with spell power at 100 for Sir Crimsaun
   45  GLWT-EJ56  Start with leadership at 50 for Lord Palmer
   46  NWWT-EJ56  Start with leadership at 100 for Lord Palmer
   47  S0WT-EJ56  Start with leadership at 125 for Lord Palmer
   48  W4WT-EJ56  Start with leadership at 150 for Lord Palmer
   49  3CWT-EJ56  Start with leadership at 200 for Lord Palmer
   50  9LWT-EJ56  Start with leadership at 250 for Lord Palmer
   51  ACWT-EAEW  Start with commission at 0 for Lord Palmer
   52  NWWT-EAEW  Start with commission at 100 for Lord Palmer
   53  8WWT-ECEW  Start with commission at 500 for Lord Palmer
   54  4CWT-EREW  Start with commission at 2,000 for Lord Palmer
   55  VCWT-FGEW  Start with commission at 5,000 for Lord Palmer
   56  CCWT-ERNW  Start with commission at 10,000 for Lord Palmer
   57  ECWT-E6YW  Start with commission at 20,000 for Lord Palmer
   58  JCWT-F3EW  Start with commission at 40,000 for Lord Palmer
   59  7CWT-F56W  Start with commission at 65,000 for Lord Palmer
   60  ACWT-EAEL  Start with gold at 0 for Lord Palmer
   61  7CWT-EGEL  Start with gold at 1,000 for Lord Palmer
   62  1CWT-E0EL  Start with gold at 3,000 for Lord Palmer
   63  VCWT-FGEL  Start with gold at 5,000 for Lord Palmer
   64  ECWT-E6YL  Start with gold at 20,000 for Lord Palmer
   65  JCWT-F3EL  Start with gold at 40,000 for Lord Palmer
   66  7CWT-F56L  Start with gold at 65,000 for Lord Palmer
   67  ACWT-EEEA  Start with maximum spell capacity at 0 for Lord Palmer
   68  AGWT-EEEA  Start with maximum spell capacity at 1 for Lord Palmer
   69  ALWT-EEEA  Start with maximum spell capacity at 2 for Lord Palmer
   70  A8WT-EEEA  Start with maximum spell capacity at 7 for Lord Palmer
   71  BLWT-EEEA  Start with maximum spell capacity at 10 for Lord Palmer
   72  CWWT-EEEA  Start with maximum spell capacity at 20 for Lord Palmer
   73  GLWT-EEEA  Start with maximum spell capacity at 50 for Lord Palmer
   74  NWWT-EEEA  Start with maximum spell capacity at 100 for Lord Palmer
   75  ACWT-ECEE  Start with spell power at 0 for Lord Palmer
   76  ALWT-ECEE  Start with spell power at 2 for Lord Palmer
   77  AWWT-ECEE  Start with spell power at 4 for Lord Palmer
   78  A8WT-ECEE  Start with spell power at 7 for Lord Palmer
   79  BLWT-ECEE  Start with spell power at 10 for Lord Palmer
   80  CWWT-ECEE  Start with spell power at 20 for Lord Palmer
   81  GLWT-ECEE  Start with spell power at 50 for Lord Palmer
   82  NWWT-ECEE  Start with spell power at 100 for Lord Palmer
   83  NWWT-FEM8  Start with leadership at 50 for Tynnestra
   84  NWWT-EJ58  Start with leadership at 100 for Tynnestra
   85  NWWT-F458  Start with leadership at 125 for Tynnestra
   86  NWWT-FPD8  Start with leadership at 150 for Tynnestra
   87  NWWT-EVX8  Start with leadership at 200 for Tynnestra
   88  NWWT-FZ58  Start with leadership at 250 for Tynnestra
   89  ACWT-EAEY  Start with commission at 0 for Tynnestra
   90  NWWT-EAEY  Start with commission at 100 for Tynnestra
   91  8WWT-ECEY  Start with commission at 500 for Tynnestra
   92  4CWT-EREY  Start with commission at 2,000 for Tynnestra
   93  VCWT-FGEY  Start with commission at 5,000 for Tynnestra
   94  CCWT-ERNY  Start with commission at 10,000 for Tynnestra
   95  ECWT-E6YY  Start with commission at 20,000 for Tynnestra
   96  JCWT-F3EY  Start with commission at 40,000 for Tynnestra
   97  7CWT-F56Y  Start with commission at 65,000 for Tynnestra
   98  ACWT-EAEN  Start with gold at 0 for Tynnestra
   99  7CWT-EGEN  Start with gold at 1,000 for Tynnestra
 100  1CWT-E0EN  Start with gold at 3,000 for Tynnestra
 101  VCWT-FGEN  Start with gold at 5,000 for Tynnestra
 102  ECWT-E6YN  Start with gold at 20,000 for Tynnestra
 103  JCWT-F3EN  Start with gold at 40,000 for Tynnestra
 104  7CWT-F56N  Start with gold at 65,000 for Tynnestra
 105  ALWT-EAEC  Start with maximum spell capacity at 0 for Tynnestra
 106  ALWT-ECEC  Start with maximum spell capacity at 1 for Tynnestra
 107  ALWT-EGEC  Start with maximum spell capacity at 3 for Tynnestra
 108  ALWT-EREC  Start with maximum spell capacity at 7 for Tynnestra
 109  ALWT-EYEC  Start with maximum spell capacity at 10 for Tynnestra
 110  ALWT-FJEC  Start with maximum spell capacity at 20 for Tynnestra
 111  ALWT-FENC  Start with maximum spell capacity at 50 for Tynnestra
 112  ALWT-EJ6C  Start with maximum spell capacity at 100 for Tynnestra
 113  ACWT-EAEG  Start with spell power at 0 for Tynnestra
 114  ACWT-ECEG  Start with spell power at 1 for Tynnestra
 115  ACWT-EJEG  Start with spell power at 4 for Tynnestra
 116  ACWT-EREG  Start with spell power at 7 for Tynnestra
 117  ACWT-EYEG  Start with spell power at 10 for Tynnestra
 118  ACWT-FJEG  Start with spell power at 20 for Tynnestra
 119  ACWT-FENG  Start with spell power at 50 for Tynnestra
 120  ACWT-EJ6G  Start with spell power at 100 for Tynnestra
 121  GLWT-F2M8  Start with leadership at 50 for Mad Moham
 122  KRWT-F2M8  Start with leadership at 75 for Mad Moham
 123  S0WT-F2M8  Start with leadership at 125 for Mad Moham
 124  W4WT-F2M8  Start with leadership at 150 for Mad Moham
 125  3CWT-F2M8  Start with leadership at 200 for Mad Moham
 126  9LWT-F2M8  Start with leadership at 250 for Mad Moham
 127  ACWT-EAE0  Start with commission at 0 for Mad Moham
 128  NWWT-EAE0  Start with commission at 100 for Mad Moham
 129  8WWT-ECE0  Start with commission at 500 for Mad Moham
 130  7CWT-EGE0  Start with commission at 1,000 for Mad Moham
 131  VCWT-FGE0  Start with commission at 5,000 for Mad Moham
 132  CCWT-ERN0  Start with commission at 10,000 for Mad Moham
 133  ECWT-E6Y0  Start with commission at 20,000 for Mad Moham
 134  JCWT-F3E0  Start with commission at 40,000 for Mad Moham
 135  7CWT-F560  Start with commission at 65,000 for Mad Moham
 136  ACWT-EAER  Start with gold at 0 for Mad Moham
 137  7CWT-EGER  Start with gold at 1000 for Mad Moham
 138  1CWT-E0ER  Start with gold at 3,000 for Mad Moham
 139  VCWT-FGER  Start with gold at 5,000 for Mad Moham
 140  ECWT-E6YR  Start with gold at 20,000 for Mad Moham
 141  JCWT-F3ER  Start with gold at 40,000 for Mad Moham
 142  7CWT-F56R  Start with gold at 65,000 for Mad Moham
 143  ACWT-ELEC  Start with maximum spell capacity at 0 for Mad Moham
 144  AGWT-ELEC  Start with maximum spell capacity at for Mad Moham
 145  AWWT-ELEC  Start with maximum spell capacity at 4 for Mad Moham
 146  A8WT-ELEC  Start with maximum spell capacity at 7 for Mad Moham
 147  BLWT-ELEC  Start with maximum spell capacity at for Mad Moham
 148  CWWT-ELEC  Start with maximum spell capacity at 20 for Mad Moham
 149  GLWT-ELEC  Start with maximum spell capacity at 50 for Mad Moham
 150  NWWT-ELEC  Start with maximum spell capacity (100) for Mad Moham 
 151  AWWT-EEEG  Start with spell power at 4 for Mad Moham
 152  A8WT-EEEG  Start with spell power at 7 for Mad Moham
 153  BLWT-EEEG  Start with spell power at 10 for Mad Moham
 154  CWWT-EEEG  Start with spell power at 20 for Mad Moham
 155  GLWT-EEEG  Start with spell power at 50 for Mad Moham
 156  NWWT-EEEG  Start with spell power at 100 for Mad Moham
 157  1XYT-BGR2 + AHYT-AAG4  Always have 1 troop in each army in battle
 158  1XYT-BGR2 + CXYT-AAG4  Always have 20 troops in each army in battle
Be careful when using Codes 159 thru 162 without Code 163.
 159  1XYT-BGR2 + GMYT-AAG4    Always have 50 troops in each army in battle
 160  1XYT-BGR2 + NXYT-AAG4  Always have 100 troops in each army in battle
 161  1XYT-BGR2 + 9MYT-AAG4  Always have 250 troops in each army in battle
 162  1XYT-BGR2 + 8XYT-ACG4  Always have 500 troops in each army in battle
 163  2AXT-DCTG  Never lose control of an army
Early in a game, it doesn't take many troops before an army gets too large to control.
When using Code 164, you will still see the number of available troops decrease as you recruit them.
However, if you leave the troop dwelling and re-enter it later, you will see that the original number of
troops in the dwelling has been restored.
 164  AMBA-AA84  Recruiting does not reduce population of troop dwellings
 165  AKWA-CA9Y  Recruitment and boat rental are free
 166  RGNA-A6YY  Armies work for free
 167  CBCT-AA6T  Never run out of days (counter resets to 65,535)

If the game won't accept a password from a game when you used codes try Code 168.
However, if you had too many of something (for example 5,000 days left), the game may reduce the
number for you.

 168   AJVT-AA4L + AJTA-AA6Y  Accept any password