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agranger5
Joined: 25 Apr 2009 Posts: 2
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Posted: Sat Jan 09, 2010 9:33 pm Post subject: NBA Jam (32X) Working? |
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Has anyone been able to get NBA Jam 32X working on the MD-Pro 64? I haven't had any problems with any of the other 32x games. I have an NTSC Model 2 Genesis. All I get is a black screen on this particular game. |
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MottZilla
Joined: 08 Sep 2004 Posts: 765
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Posted: Sat Jan 09, 2010 9:52 pm Post subject: |
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Did you check your ROM image with an emulator like Kega Fusion to be sure its good? And did you make sure its NTSC and not PAL or anything like that? |
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Chilly Willy
Joined: 08 Feb 2009 Posts: 174
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Posted: Mon Jan 11, 2010 8:13 pm Post subject: |
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NBA Jam:TE uses EEPROM save, which is not available on the MD-Pro. You might need to get a version hacked to disable saving/loading to make it work. |
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Chilly Willy
Joined: 08 Feb 2009 Posts: 174
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Posted: Mon Apr 12, 2010 1:43 am Post subject: |
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Just a follow up - you can make NBA Jam TE 32X work by patching it. Open the file in a hex editor, go to offset EEC and look for the value 60FE; change it to 4E71 and save. You should now be able to play this off the MDPRo. |
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MottZilla
Joined: 08 Sep 2004 Posts: 765
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Posted: Tue Apr 13, 2010 7:22 pm Post subject: |
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Curious, what does this change do? Bypass a EEPROM check that causes a hang? |
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Chilly Willy
Joined: 08 Feb 2009 Posts: 174
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Posted: Wed Apr 14, 2010 6:24 pm Post subject: |
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Not sure... I found it on a REALLY old forum post about running it on old 32X emulators. Some of the games done about that time had special code for detecting the common backup units out then, and this may be a patch related to that. |
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