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SuperFlasher problems

 
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Chronomaker



Joined: 24 Dec 2005
Posts: 4

PostPosted: Sat Dec 24, 2005 9:15 pm    Post subject: SuperFlasher problems Reply with quote

My flasher arrived an now I have some problems.
I plug it onto my computer via parallel port cable and USB cable and start the Super-Flasher.
But, no rom is listing in the window, but there are roms in the correct folder.
After some seconds, the window "CARD INFO" change from
"1) ---------------------
2) ----------------------
3) ---------------------
4) ----------------------"
to
"1)
Type: LOROM
ROM SIZE: 256MBIT
SRAM SIZE: 262144 KBit"

There is no difference between pull the trigger on the flasher on "ON" or "OFF".

My very simple question is:
How can i put my roms on the catridge?
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Chronomaker



Joined: 24 Dec 2005
Posts: 4

PostPosted: Sun Dec 25, 2005 12:05 am    Post subject: Reply with quote

Very funny!
An old version (2.1 or 2.2) of the program runs perfectly on my computer. Very Happy

But, when I clear the header of the roms, the name is unreadable on my Super Famicom.
Moreover, every game is just a black screen which is flickering the whole time.
If I start the games normally or via T-Connector with a conformable game, it is every time the same screen.
The games are Seiken Densetsu 3 and Chrono Trigger, but Final Fantasy 6 and Mario RPG make the same screen.

Do I have to reprogram (SNESTL) something in the roms so that they will run, or do I have to use a specific game for the T-Connector to let them run on my SFC?
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Chronomaker



Joined: 24 Dec 2005
Posts: 4

PostPosted: Mon Jan 02, 2006 10:01 pm    Post subject: Reply with quote

Can someone help me, please?

I think, many of you play Seiken Densetsu 3 on their flashed catridge.
What have you done?
Only flashed the rom on the catridge and put it into the SFC-slot?

Or something else?
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dbjh



Joined: 02 Aug 2003
Posts: 167

PostPosted: Tue Jan 03, 2006 2:19 pm    Post subject: Reply with quote

Chronomaker wrote:
Only flashed the rom on the catridge and put it into the SFC-slot?

I haven't tried Seiken Densetsu 3, but yes, that's what I did.
Usually, you only have to make sure you are using correct dumps. There are several tools that help you with that. GoodSNES is most famous. Other tools are RomCenter (with a good data file), NSRT and uCON64 (in combination with a good data file).
If removing the header causes problems then don't remove the header.
Some games contain a region check or another copy protection, but most games don't (Seiken Densetsu 3 contains a region check, but I guess you want to play the translated version from which the check has been removed). You can use SnesTool, inSNESt or uCON64 to remove the region check or crack games.

[edit]
Seiken Densetsu 3, Final Fantasy 6 and Chrono Trigger should be playable on your SuperFlash. Super Mario RPG won't work, because it uses a "special" chip. NSRT and uCON64 give the most accurate information about the chips that are used by a certain game. You may find my SWC compatibilty list useful too.
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Chronomaker



Joined: 24 Dec 2005
Posts: 4

PostPosted: Fri Jan 06, 2006 4:41 pm    Post subject: Reply with quote

I fixed the problem!
The problem is my computer.
If I use the computer of my friend to flash the roms, everything works fine.

Thanks for your help dbjh!

BUT ( Rolling Eyes ):
Then I save the game in FF6 and later in Seiken Densetsu 3, my FF6 save is gone.
The other way, too.
Can the Flash Kit only save one savegame? Shocked
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JohnDie



Joined: 12 Jul 2004
Posts: 28
Location: Germany

PostPosted: Fri Jan 06, 2006 5:08 pm    Post subject: Reply with quote

Chronomaker wrote:
Then I save the game in FF6 and later in Seiken Densetsu 3, my FF6 save is gone.
The other way, too.
Can the Flash Kit only save one savegame? Shocked


That's unfortunately right. The Super Flash does not partition the SRAM. Because of this the SRAM gets overwritten every time you save in another game. The only current workaround is to keep playing only one SRAM-enabled game or to backup and restore SRAM using the software every time you want to play another game.
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