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SUPER-FLASH 64M or Doctor SF7? somequestions like sd3 works?

 
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Assel



Joined: 13 May 2006
Posts: 1
Location: Germany

PostPosted: Sat May 13, 2006 3:44 pm    Post subject: SUPER-FLASH 64M or Doctor SF7? somequestions like sd3 works? Reply with quote

Hello there!
I hope someone could help me Smile

I want to buy a SUPER-FLASH 64M or a Doctor SF7 64mbit Copier station on tototek.com , but im not sure which one to get!
mainly i will play translated dsp1/dsp2 games like seiken densetsu 3 , bahamoot lagoon , treasure hunter g , Final Fantasy 6/5/4 , Chrono Trigger , Star Ocean / Front mission / front mission gh, super mario rpg!

so which of them is better to use for my things?
secondary i like the real time save function of the doctor sf7 ( it does realy work easy and safe? ) and the cheat functions and so on!
Maybe someone got a good and informative link for the Doctor SF7?

*edit*
I got a whole bunch of good games to use for the special chips like fx , dsp1 2 3 4 etc! and i got all the original games of the games i listed above , so that isnt a problem for me!

Thank you very much for help and answers!
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Sat May 13, 2006 10:16 pm    Post subject: Re: SUPER-FLASH 64M or Doctor SF7? somequestions like sd3 wo Reply with quote

I don't know which is better for you but none of the games you listed were DSP games.

Neither the SF7 or Super-Flash can play Super Mario RPG but a GDSF7 with 96M of DRAM can play Star Ocean, the Super-Flash cannot.

The real time save function really works in the SF7 but it's not 100% reliable, it's not possible for there to be 100% reliable RTS on a real SNES hardware. With the SF7, some games may only have minor audio problems when you save/restore and others may crash. It depends on the game.
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Mattroid



Joined: 22 May 2006
Posts: 3

PostPosted: Mon May 22, 2006 9:29 pm    Post subject: Reply with quote

yeah, I pretty much want this to play the english translation of Seiken Densetsu 3 on the actual system (I have the Japanese cart, but a lot of good that does me...I just have it as a collector).

Is there a compatibility list someplace?
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DoctorBackup



Joined: 14 Aug 2005
Posts: 265

PostPosted: Wed May 24, 2006 6:11 pm    Post subject: Reply with quote

THESE GAMES WILL NOT WORK WITH ANY FLASH OR COPIER EXCEPT THE GAME STAR OCEAN HACKED.
I had this list posted on Cherryroms and people have added to it, but Cherryroms is gone at the moment.

SA-1
====
Augusta Masters 3 New World Golf (J)
Bass Fishing No.1 (US)
Derby Jockey 2 (J)
Idaten (J)
Igo Daidou (J)
J-League '96 Dream Stadium (J)
Jumpin' Derby (J)
Kakinoki Shogi (J)
Kato Hifumi9dan Shogi (J)
Kirby 3 (J)
Kirby Super Deluxe (J)
Kirby Super Star (US)
Kirby's Dream Land 3 (US)
Kishi no Hanamichi (J)
Marvelous (J)
Masoukishin - Super Robot Wars Gaiden - Lord of Elemental (J)
Mini Yonku Shining Scorpion Let's & Go!! (J)
Parodius 3 - Jikkyou Oshaberi Parodius (J)
Pebble Beach New Tournament Edition (J)
PGA European Tour (US)
PGA Tour 96 (E)
PGA Tour 96 (US)
Saban's Power Rangers Zeo Battle Racers (US)
SD F1 Grand Prix (J)
SD Gundam GNext (J)
Shogi Saikyou 2 (J)
Super Mario RPG (US)
Super Mario RPG (J)
Super Shogi 3 (J)
War in Europe Expert WW II (J)

SA-1 (ID=52)
====================
Dragon Ball Z - Hyper Dimension (J)
Igo Taisyou (J)
New Shogi Club (J)
Shogi Mahjing (J)
Super Bomberman Panic Bomber World (J)

PLGS (SPC7110 - ROM types 0xF5 & 0xF9)
======================================
Dai Kaijyu Monogatari 2 (J)
Far East of Eden Zero (J)
Large Shell Beast Story 2
Super Power League 4

FX GSU-1 (FX-Argonaut)
======================
Dirt Racer (E)
Dirt Trax FX (E)
Dirt Trax FX (US)
Doom (J)
Doom (US)
Vortex (E)
Vortex (J)
Vortex (US)

Seta ST010 (SETA DSP1)
======================
2 Dan Morita Shougi (J)
Exhaust Heat 2 (J)
F1 Roc 2 - Race of Champions (US)

CX4
===
Mega Man X2 (E)
Mega Man X2 (US)
Mega Man X3 (US)
Rockman X2 (J)
Rockman X3 (J)

O B C 1 (OBC1)
==============
Metal Combat (US)

Mario Chip 1 (FX-V1)
====================
Star Fox Competition - Weekend Edition (US)
Star Fox 2 (Beta)
Star Fox (US)
Star Fox (J)
Star Wing (E)
Star Wing (G)

FX GSU-2 (FX-V2)
================
Stunt Race FX (E)
Stunt Race FX (US)
Wild Trax (J)
Winter Gold FX (E)
Yoshi's Island (E)
Yoshi's Island (J)
Yoshi's Island (US)

S-DD1
=====
Star Ocean (J)
Street Fighter 2 Alpha (US)
Street Fighter 2 Alpha (E)
Street Fighter Zero 2 (J)


Unknown ID=245
==============
Nidan Morita Shogi 2 (J)

FX-KSS
======
Pachisuro Palusupe (Pachislo Story) (J)

BS-X
====
Satellaview BS-X (O.S.rom)


Addendum:

BS-X SatellaView
================
The Satellaview consists of two units.. the base unit which connected to the IO port on the
bottom of the SNES and the BS-X cart which went in the top of the SNES.

The Satellaview system connected to St. Giga, the Satellite provider. The unit would connect and
make new content available for download.

Games on the system were often exclusive to the Satellaview, and can't be found anywhere else.
They were also available for only imited periods of time.

Games could be saved to a RAM cart (BS-X adapter).

The base unit had a 512 Kbit memory (RAM) chip to boost the SNES's capabilities and 1 Megabit ROM
chip that contained the operating system needed to control the Satellaview. It also had a 256
Kbit flash memory if the user hadn't bought him/herself an BS-X Special Broadcast Cassette that
contained a 1 Megabit flash memory chip.

The BS-X cartridge resembles a Super Game Boy. It plugs into the cart slot as normal. Inside, it
has 8 MBits of ROM that holds the operating system and the interface software. It also holds and
extra 4 MBits of RAM. The little plug-in cart is actually a unique 'Flash ROM' cart that holds
game code without the use of Battery-Backed RAM. Unlike ROM, it can be wiped and overwritten by
special methods.

Super FX
========
The Super FX is a 10/21MHz RISC CPU developed by Argonaut Software used as a game enhancer by
several game tiles. Released SNES Super FX games included Yoshi's Island (best single-player
game on SNES, if you like platform games), Doom, Winter Gold, Dirt Trax FX, StarFox, Stunt Race
FX and Vortex. If you're lucky, you might find a copy of the unreleased Starfox 2 image floating
around, but its sound code is corrupt.

S-DD1
=====
The S-DD1 is a custom data decompression chip that can decompress data in real- time as the SNES
DMA's data from the ROM to RAM. Only two known games use the chip: Star Ocean and Street Fighter
Alpha 2.

The chip uses some unknown compression algorithm, so to actually support the two S-DD1 games,
pre decompressed graphics packs are required

SA-1
====
The SA-1 is a fast, custom 65c816 8/16-bit processor, the same as inside the SNES itself, but
clocked at 10MHz compared to a maximum of 3.58MHz for the CPU inside the SNES.

The SA-1 isn't just a CPU, it also contains some extra circuits developed by Nintendo which
includes some very fast RAM, a memory mapper, DMA and, several real-time timers. These include
Mario RPG, Kirby Superstar and Paradius 3.

OBC1
====
OBC1 chip (for Metal Combat)

C4
==
The C4 is custom Capcom chip used only in the Megaman X2 and Megaman X3 games. It can scale and
rotate images, draw line-vector objects and do some simple maths to rotate
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