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Can't get game to work on gdsf6!

 
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neilwron



Joined: 17 Dec 2008
Posts: 2

PostPosted: Wed Dec 17, 2008 9:17 am    Post subject: Can't get game to work on gdsf6! Reply with quote

The game is Chrono Trigger. I have tried multiple things to get this game to work on my game doctor sf6 (i.e. removing header, and whatnot). I've actually gotten all the files loaded on my gdsf6 after about 6 different attempts with different files but im just getting a blank screen now. But before i was getting disk errors (maybe because of file name?) and once i got a message saying "disk error (CRC)". Some of the times i had actually gotten all but the fourth disk to load. And yes i am converting files into gd3 format then i split them with snestool into 4-8 mb files. I dont know what is wrong, here is the original untouched rom info from ucon (could it be that it is fastrom?):

Super Com Pro/Super Magicom/SMC/Super Wild Card (1.6XC/2.7CC/2.8CC/DX/DX2)/SWC

000101b0 43 33 41 43 54 45 00 00 00 00 00 00 00 00 00 00 C3ACTE..........
000101c0 43 48 52 4f 4e 4f 20 54 52 49 47 47 45 52 20 20 CHRONO TRIGGER
000101d0 20 20 20 20 20 31 02 0c 03 01 33 00 73 87 8c 78 1....3.s..x

Super Nintendo Entertainment System/SNES/Super Famicom
CHRONO TRIGGER
Square
U.S.A.
4194304 Bytes (32.0000 Mb)

Padded: Maybe, 2 Bytes (0.0000 Mb)
Interleaved/Swapped: No
Backup unit/emulator header: Yes, 512 Bytes
HiROM: Yes
Internal size: 32 Mb
ROM type: (2) ROM + SRAM + Battery
ROM speed: 120 ns (FastROM)
SRAM: Yes, 8 kBytes
Version: 1.0
Checksum: Ok, 0x788c (calculated) == 0x788c (internal)
Inverse checksum: Ok, 0x8773 (calculated) == 0x8773 (internal)
Checksum (CRC32): 0x2d206bf7

if anyone can help me i would be eternally grateful HELP!
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neilwron



Joined: 17 Dec 2008
Posts: 2

PostPosted: Thu Dec 18, 2008 6:45 am    Post subject: Reply with quote

bump. Anyone?
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Trenton_net



Joined: 29 Jun 2006
Posts: 233

PostPosted: Thu Dec 18, 2008 4:07 pm    Post subject: Reply with quote

Take your cart and dump it to floppy using the GD6 and see if it runs ok.
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