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EmteCoke
Joined: 08 Aug 2009 Posts: 6 Location: USA
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Posted: Thu Sep 09, 2010 8:08 am Post subject: My Backup Units Collections |
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I was bored and took some pix of my back up units
2 Pro Fighter X2 Turbo with DSP one 32m and that other 64m bios are 1.01 and 2.02,
2 Super Wild Card Dx2 both 64m with DSP Cards
1 Super UFO Pro 7 with 7.3 Bios and 34m with DSP
1 Game Doctor 6 with 32M
1 Game Parther with 64M
1 SF Professor 2 with 128m and Blue DSP card
1 MR. Flash with 64m card
1 Flash Linker with 64m and 128m card
1 Super UFO CD64 with 256m bios 1.31
2 Double Pro Fighter one with 32m the other with 64m plus DSP
1 N64 Myth Card with 512m
1 Sega Genesis 3 in 1 Myth Card with Jvc X'Eye hack and 512m
2 Super Magic Drive both with 16m
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3247 Time(s) |
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Mystic_Merlin
Joined: 15 Oct 2007 Posts: 520 Location: Bangkok
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Posted: Thu Sep 09, 2010 11:10 am Post subject: |
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Nice collection
Now here's a confirmation the Double Pro Fighter can have up to 64M. Have you tried loading >32M on it?
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MottZilla
Joined: 08 Sep 2004 Posts: 765
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Posted: Thu Sep 09, 2010 4:11 pm Post subject: |
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I'm curious about that as well. Does that mean it'll load Super Street Fighter 2?
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EmteCoke
Joined: 08 Aug 2009 Posts: 6 Location: USA
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Posted: Fri Sep 10, 2010 12:47 am Post subject: |
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Yeah it's only show up 64m with i run the Double Profighter in snes mode in Genesis it doesnt show 64m only 32m even tho 64m in installed
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MottZilla
Joined: 08 Sep 2004 Posts: 765
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Posted: Fri Sep 10, 2010 2:52 am Post subject: |
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So, I guess Tales of Phantasia works on it then... And I think there are a few other big ones.
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EmteCoke
Joined: 08 Aug 2009 Posts: 6 Location: USA
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Posted: Fri Sep 10, 2010 3:13 am Post subject: |
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Yes with no Problems like i said only 64m shows on the Snes Mode in Genesis or Mega Drive Mode the system only show 32m being used not the Full 64m which i always found wired. I guess its cause the way the Genesis mode in the Double Pro Fighter is in z80 mode which is a Master system mode.
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kyuusaku
Joined: 26 Jul 2003 Posts: 941 Location: .ma.us
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Posted: Fri Sep 10, 2010 5:51 am Post subject: |
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It's because of how memory is decoded in a MD, over 32M and you need a mapper (or need to decode to restricted address space). There aren't any provisions for this by Sega and the only game to use such a mapper is SSFII which there certainly wasn't space for in the logic (if they were even aware of the game). SNES supports 64M because it's really easy to decode. Personally I'd like to see the memory PCB for this because on normal DPF boards there aren't provisions for >32M.
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