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Super Magicom DSP1?..

 
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Koji



Joined: 13 Aug 2011
Posts: 23

PostPosted: Sun Jan 22, 2012 7:33 pm    Post subject: Super Magicom DSP1?.. Reply with quote

Is it possible to install a DPS chip on a early rev. super magicom?..I mean by wiring a chip from scratch, or is there some incompatibility with the board?...
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Mystic_Merlin



Joined: 15 Oct 2007
Posts: 533
Location: Bangkok

PostPosted: Tue Jan 24, 2012 8:38 am    Post subject: Reply with quote

Have you tried just putting a DSP cart on top of it to see if it works with other DSP games?
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Koji



Joined: 13 Aug 2011
Posts: 23

PostPosted: Mon Jan 30, 2012 5:56 am    Post subject: Reply with quote

Mystic_Merlin wrote:
Have you tried just putting a DSP cart on top of it to see if it works with other DSP games?

Yeap tried, no go.

Games do boot with a cart on top, but the DSP grahics of the games aren't there during game play Sad .
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madman



Joined: 07 Jul 2006
Posts: 598

PostPosted: Mon Jan 30, 2012 7:02 am    Post subject: Reply with quote

I don't believe the SMC had DSP bypass.
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Koji



Joined: 13 Aug 2011
Posts: 23

PostPosted: Tue Jan 31, 2012 12:27 am    Post subject: Reply with quote

madman wrote:
I don't believe the SMC had DSP bypass.


Definitely no.

I wired a SNES DSP1 game board to the SMC board (removed the rom), and now floppy DSP games do boot but with some glitches, probably there's a signal in the wrong spot.

It is as if the DSP graphics were overclocked or something of that nature, they seem to move much faster than the rest of the game.

Maybe the Hi-rom fix mod that I did to it is causing the issue, since I have to use the DOS loader every time..

non-DSP games work just fine with this DSP board attached, so no problem there..

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