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Mystic_Merlin
Joined: 15 Oct 2007 Posts: 533 Location: Bangkok
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Posted: Wed Jan 26, 2022 12:33 pm Post subject: The HK Floppies |
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Here's another interesting thread about copier archeology: pirate floppy disks.
Most people in the West were getting their roms from swapping, BBS or dumping cartridge roms. In South East Asia, stores were actually selling floppy disks along with copiers and I believe the majority was coming from HK.
I have acquired a few of those out of curiosity. Only a few survived the test of time as they're usually of cheap quality. Some are bi-colors, some have MGH or Game Partners logos, some have cheap "kodak" labels, some have professional ones, some have a plastic SFC case...
I am mostly interested in dumping these floppies for the file format and hacks, in order to corroborate my findings with all the mods and bios evolution in different copiers.
The vast majority of the ones that are still functioning are Lorom games. I guess the vendors wanted to save themselves the trouble of customers coming back and complaining about games not working on their copier.
Early games usually are in SMC format, some later ones in FIG format but all of them follow a SFMMXXX naming convention where M is the file size in Mb and XXX a random number. This way the games will usually work on SMC, FIG, MGH and GDSF regardless of the header, as long as they're Lorom games...
Then I found something interesting when I dumped the Seiken Densetsu 2 floppy. This game was released '93 and considered one of the early Hirom games, it appears to be in IC2 format, confirming there were indeed a couple of games distributed in this format.
http://www.tototek.com/phpBB2/viewtopic.php?t=7111
I also found a copy of Aladdin with a long list of protection hacks titled "FIX BY JAMES TSANG". Capcom implemented multiple checks (around 25 if I recall correctly!) in this game with nefarious consequences if you just missed one.
I'll keep digging and report here if I find anything else interesting but I'm welcoming any information related to these floppy disks, especially if you know James Tsang
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mrforever
Joined: 19 Nov 2007 Posts: 83
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Posted: Thu Jan 27, 2022 3:47 pm Post subject: |
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nice thread!! thank you mate!
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NorQue
Joined: 08 Jul 2006 Posts: 70
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Posted: Sat Jan 29, 2022 8:46 pm Post subject: |
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Interesting, I recently got a box full of these myself together with a Special Partner (I think it's a Supercom Partner clone). You think dumping them has merit?
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Mystic_Merlin
Joined: 15 Oct 2007 Posts: 533 Location: Bangkok
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Posted: Tue Feb 01, 2022 12:53 pm Post subject: |
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| mrforever wrote: | nice thread!! thank you mate! |
My pleasure
| NorQue wrote: | | Interesting, I recently got a box full of these myself together with a Special Partner (I think it's a Supercom Partner clone). You think dumping them has merit? |
Sweet! Yes dumping them can teach us a few things such as:
- When did the vendors switch from SMC to FIG?
- Is it a known release?
- Is there something odd in the header?
- Were they hacked?
- Were they distributed by a specific company?
As you may have noticed on my pics, the SF2, SOM2 and Civilization labels differ from the "kodak"* labels, they're much more professional and were distributed by a company named Apple...
They even read "The disket is high quality control product. Made by apple production group, the company that made only high quality product, and the one who have many games in stock. If anyone want to buy or want to be member"
I've seen some labels with the CCL logo and still have to get my hands on those, I'm curious as to see how many IC2 games I can come across.
A quick analysis with uCON64 shall be at least interesting and will probably reveal a bad header.
As for your Special Partner, it's a Supercom Partner Special alternative. I have a few of those that I upgraded to 64M. Unfortunately I only have the BIOS 5.0 which causes the memory slots to loop out of boundaries. I believe BIOS 7.0 is needed.
*I called them Kodak because those labels are printed on Kodak photo paper which was cheaper than regular inkjet printing back then.
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MottZilla
Joined: 08 Sep 2004 Posts: 765
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Posted: Tue Apr 19, 2022 7:39 pm Post subject: |
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| Very cool historical stuff. Back in the early 2000s I thought about printing nice color labels for my disks for my Game Doctor SF3.
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CZroe
Joined: 29 Aug 2021 Posts: 24
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Posted: Thu Dec 15, 2022 5:57 pm Post subject: |
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I’ve wanted one of these clamshell disks since getting my GDSF7… just something to demonstrate how these things were often used in Hong Kong and Taiwan. Of course, I’d want it to be an iconic title everyone familiar with the SNES recognizes… like Super Mario World.
Obviously I’m not going to find these on eBay. Anyone willing to part with one? Hit me up! Thanks. Heck, even just a clamshell would be awesome since I could make my own disk/label but I’d rather have an authentic bootleg from the period, as contradictory as that sounds.
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Mystic_Merlin
Joined: 15 Oct 2007 Posts: 533 Location: Bangkok
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Posted: Sat Dec 17, 2022 7:04 am Post subject: |
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| CZroe wrote: | I’ve wanted one of these clamshell disks since getting my GDSF7… just something to demonstrate how these things were often used in Hong Kong and Taiwan. Of course, I’d want it to be an iconic title everyone familiar with the SNES recognizes… like Super Mario World.
Obviously I’m not going to find these on eBay. Anyone willing to part with one? Hit me up! Thanks. Heck, even just a clamshell would be awesome since I could make my own disk/label but I’d rather have an authentic bootleg from the period, as contradictory as that sounds.  |
Hit me up via pm, I may be able to sort you out
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CZroe
Joined: 29 Aug 2021 Posts: 24
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Posted: Tue May 07, 2024 6:52 pm Post subject: |
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| Mystic_Merlin wrote: | | CZroe wrote: | I’ve wanted one of these clamshell disks since getting my GDSF7… just something to demonstrate how these things were often used in Hong Kong and Taiwan. Of course, I’d want it to be an iconic title everyone familiar with the SNES recognizes… like Super Mario World.
Obviously I’m not going to find these on eBay. Anyone willing to part with one? Hit me up! Thanks. Heck, even just a clamshell would be awesome since I could make my own disk/label but I’d rather have an authentic bootleg from the period, as contradictory as that sounds.  |
Hit me up via pm, I may be able to sort you out  |
LOL! Thanks for the generous offer. Sorry I never responded. I stopped looking when my twin brother happened to stumble across these two while in Thailand:
https://imgur.com/a/XRWUFql
Only one had the Super Famicom branding in the clamshell but that’s all I needed. Unfortunately the disks no longer work which isn’t surprising seeing the condition of most of their retro game stuff. Vendors lay it all out on the ground and most of it looks rusted and muddy like they leave it there when the flea market is closed! I’ll make my own copies with a replica labels soon anyway since that awesome vendor catalog with labels was uploaded publicly.
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Sebbeug
Joined: 29 Jan 2025 Posts: 7
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Posted: Wed Jan 29, 2025 8:23 pm Post subject: |
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Personally, I'd be interested in a dump of Aladdin, impossible to run properly on my Super Wild Card.
After 1 or 2 minutes of play, it slows down considerably and becomes unplayable.
I've put on all the protections offered by ucon64 (2.2.2), same thing!
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Tomy Site Admin
Joined: 02 Aug 2005 Posts: 427
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Posted: Thu Jan 30, 2025 1:08 am Post subject: |
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| Other games are ok ? Only this game have problem ?
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Mystic_Merlin
Joined: 15 Oct 2007 Posts: 533 Location: Bangkok
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Posted: Thu Jan 30, 2025 5:38 am Post subject: |
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| Sebbeug wrote: | Personally, I'd be interested in a dump of Aladdin, impossible to run properly on my Super Wild Card.
After 1 or 2 minutes of play, it slows down considerably and becomes unplayable.
I've put on all the protections offered by ucon64 (2.2.2), same thing! |
You must have a very early SWC bios because those protections mostly affected the earlier SMC and Supercom. I actually started to document all the protections on this game a while ago but there was so many I never got to finish it. As I recall you had some SRAM check, checksum, fastrom...
Looking into my archives I can find plenty of IPS for Aladdin as some early crack releases missed some checks and added some additional fixes.
Here I attached 2 of them that should get you fix, they're most probably for the JAP version but try the US rom if it doesn't work.
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1993-10-28 - Aladdin_+3_Trainer_Checksum_Sram_Battery_Pal_Ntsc_Fix_SNES-iNDEPENDENT.zip |
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Aladdin_Plus7_Trainer_FIXED_SNES-LEGEND.zip |
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2.34 KB |
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Sebbeug
Joined: 29 Jan 2025 Posts: 7
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Posted: Thu Jan 30, 2025 8:28 am Post subject: |
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I'm not a specialist in copiers. Back in the day, I used to use my SWC by dumping the cartridges myself, and as far as I remember (on first-generation SNES games), everything worked more or less unchanged.
Thank you very much for these files!
I love these cracks of the time !!!
Concerning my SuperWildCard, it's an original 32M version with the original 2.8CC ROM too, I didn't upgrade it. So it's rather a “recent” version isn't it?
I've tried all the patches you gave me, none of them work... (By the way, I've just seen that my SWC also reads .SFC, so I was trying to change them all to .SWC with ucon64... (I even have one that only works in the .SFC version, Legend's BETA).
I'm ready to share my label disks and dsk images with old geeks (=> discord)
| Tomy wrote: | | Other games are ok ? Only this game have problem ? |
yes, this one is very specific, apparently.
No other worries with the others if I find good versions (perfect the BETA which are not protected and are smaller: perfect to fit on a floppy disk).
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mrforever
Joined: 19 Nov 2007 Posts: 83
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Posted: Thu Jan 30, 2025 9:28 am Post subject: |
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| a question... do you have try super street fighter 2 ? works fine or not?
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Mystic_Merlin
Joined: 15 Oct 2007 Posts: 533 Location: Bangkok
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Posted: Thu Jan 30, 2025 12:08 pm Post subject: |
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You got me curious so I took a look and found out that first, the patch has to be applied on the US version. In this rare occurrence, this version was released before the Japanese version.
Second thing is the Legend IPS does not include the intro jump.
Here are both of them re-done, let's see if they work, at least they do in No$sns.
They have to be applied on a headerless US rom. Then you need to add the header with the following command:
ucon64 --smc nameofyourrom.smc
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Aladdin IPS.zip |
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33.06 KB |
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Sebbeug
Joined: 29 Jan 2025 Posts: 7
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Posted: Thu Jan 30, 2025 2:05 pm Post subject: |
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Hey ?! Thank you !
Your Aladdin (U) Elitendo.ips is working fine !!!
But is there anywhere I can find these IPS ???
Because I've got 2 or 3 games I'd like to modify too and I don't want to bother you with all that!
Thank you very much one again
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